AI Insights · Timothy · April 2024
Top 5 Battlefield Commander Games on iOS in Latin America: Q1 2024
Discover the performance of the top 5 Battlefield Commander games on iOS in Latin America for Q1 2024, highlighting trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 Battlefield Commander games on iOS in Latin America showed varied performance across weekly downloads, revenue, and active users. Here's a detailed look at their trends.
Clash Royale from Supercell saw its weekly revenue peak at $234K in the first week of January, followed by fluctuations throughout the quarter, ending at $120K in the last week of March. Weekly downloads started strong at 82.8K in early January but gradually declined to 73.2K by the end of March. Active users remained relatively stable, starting at 2.32M and experiencing a minor dip before rising again to 2.36M in the final week.
We Are Warriors! by Lessmore UG (haftungsbeschränkt) reported modest weekly revenue, peaking at around $702 in the last week of February. Downloads varied, starting at 20.8K in early January and dropping to 5.8K by the end of March. Active users showed a consistent increase, reaching 28.5K in early March before slightly decreasing to 25.1K.
TFT: Teamfight Tactics from Riot Games had a notable spike in weekly revenue, peaking at $10.2K in late January. However, this was followed by a decline, ending at $3.5K in the last week of March. Downloads were relatively low, starting at 4K and dropping to 3.3K by the end of the quarter. Active users saw an initial decline but rebounded sharply, peaking at 63.4K in the last week of March.
The Army by FIRE STUDIOS OYUN TEKNOLOJILERI ANONIM SIRKETI, a recent release, showed increasing weekly revenue, peaking at $790 in mid-March before dropping to $497 by the end of the month. Downloads peaked at 4.7K in early March but fell to 843 by the last week. Active users followed a similar trend, peaking at 4.5K in mid-March and then decreasing to 2.5K.
Warcraft Rumble from Blizzard Entertainment experienced stable weekly revenue, fluctuating around $2.4K to $4.3K throughout the quarter. Downloads were low, starting at 2.5K in early January and reaching a low of 346 in early March before climbing to 1.3K by the end of the quarter. Active users showed a consistent pattern, starting at 11K and ending at 11.1K.
For more detailed insights and data, visit Sensor Tower.